//==============================================================================
// Troy Gate_anim.xt
//==============================================================================

//==============================================================================
anim None
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario T Wall Gate
         }
      }
   }
}

//==============================================================================
anim Opening
{
   SetSelector
   {
		damageLogic 0 50		
      set hotspot
      {
         version
         {
            Visual Scenario T Wall Gate_opening
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false TrojanGateOpen checkVisible 
            tag SpecificSoundSet 0.83 false TrojanGateLog checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual Scenario T Wall GateB_opening
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.03 false TrojanGateOpen checkVisible 
            tag SpecificSoundSet 0.83 false TrojanGateLog checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Closing
{
   SetSelector
   {
		damageLogic 0 50
      set hotspot
      {
         version
         {
            Visual Scenario T Wall Gate_closing
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false TrojanGateClose checkVisible checkOwner
            tag SpecificSoundSet 0.67 false TrojanGateLog checkVisible checkOwner
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual Scenario T Wall GateB_closing
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false TrojanGateClose checkVisible 
            tag SpecificSoundSet 0.68 false TrojanGateLog checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Closed
{
   SetSelector
   {
		damageLogic 0 50		
      set hotspot
      {
         version
         {
            Visual Scenario T Wall Gate
         }
      }
      set hotspot
      {
         version
         {
            Visual Scenario T Wall GateB
         }
      }
   }
}
